Older versions of ProBuilder used a script called pb_Entity to manage trigger and collider objects. Sets the Renderer material to the ProBuilder Collider material.When entering Play Mode or building the renderer is automatically disabled.Īssigns the pb_ColliderBehaviour script to selected objects, which does the following:.Sets the Renderer material to the ProBuilder Trigger material.The collider isTrigger toggle is enabled.If collider is a MeshCollider, it is set to Convex.If no collider is present, adds a MeshCollider.Set TriggerĪssigns the pb_TriggerBehaviour script to selected objects, which does the following: These are simply MonoBehaviours that provide some commonly used functionality. ProBuilder provides some default "entity" behaviours. When Import Smoothing is enabled any adjacent faces with an adjoining angle difference of less than this value will be assigned to a smooth group. If On ProBuilder will use a smoothing angle value to calculate smoothing groups. If Off the mesh will be imported as triangles. If On ProBuilder will attempt to keep quadrangulate meshes on import. Where possible, ProBuilder will preserve quads when exporting to PLY.Ĭonverts the selected object(s) into ProBuilder-editable objects. The STL file specification supports both ASCII and Binary representations. This can break import in some applications, please use with caution! Toggling this will write these values to the exported mtlib file. Some 3D modeling applications import texture scale and offset paramters (Blender, for example). Toggling this will write vertex colors using the MeshLab format. Some 3D modeling applications can import vertex colors from an unofficial extension to the OBJ format. If you're exporting an OBJ to use in Unity leave this unchecked and set the Mesh Importer "Material Naming" to "From Model's Material" and "Material Search" to "Project-Wide." If unchecked the material library will reference an absolute path to the textures and not copy them.
![unity3d pro builder copy uv unity3d pro builder copy uv](https://raw.githubusercontent.com/Stridemann/Unity3D_Game_Copy/master/Screenshots/2.png)
If enabled the exporter will copy texture maps to the OBJ file destination and reference them from local paths in the material library. Unity's coordinate system is "Left Handed", where most other major 3D modeling packages operate in "Right Handed" coordinates. Should the GameObject transform be applied to the mesh attributes before export? With this option and Export as Group enabled you can export your whole scene, edit, then re-import with everything exactly where you left it. Otherwise each mesh will be exported separately. If enabled all selected objects will be combined and exported as a single model file. If enabled ProBuilder will include not only selected meshes, but also the children of selected objects in the exported model. Unity asset format, only readable in Unity. Supports quads and vertex colors, but not multiple materials.
#UNITY3D PRO BUILDER COPY UV SOFTWARE#
Widely supported model format supports multiple textures and mesh groups.Ī widely supported format generally used in CAD software or 3D printing.
![unity3d pro builder copy uv unity3d pro builder copy uv](https://i.ytimg.com/vi/6cmc7ktF1yA/maxresdefault.jpg)
If On, UV2s will be auto-generated as needed.Įxport the selected ProBuilder objects to a 3D model. Otherwise, only UV2s on the selected object(s) will be generated. If On, will generate UV2s for all meshes in the scene.
![unity3d pro builder copy uv unity3d pro builder copy uv](https://docs.unity3d.com/Packages/com.unity.probuilder@4.0/manual/images/UVPanel_ActionPanel_NoSelection.png)
When On, a duplicate object will be created and mirrored, leaving the original unchanged.īuilds the UV2 channel for each selected mesh, or all meshes in the scene if the "Generate Scene UVs" option is toggled. Mirror is especially useful when creating symmetrical items- build one half, mirror it, then weld the two togetherĬhoose which axis (single or multiple) to mirror on Use the Mirror action to create mirrored copies of objects. Section Video: ProBuilder Toolbar: Mirror Tool